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at: 07:07AM
We are in the process of creating a Guide for our site, which will cover how to use our Theming, DKP system and more; until it is ready as I receive many requests I have decided to put a temporary guide here for the DKP.
Our DKP supports two types of DKP systems; the more standard DKP method where members earn DKP from killing bosses and a newer type of DKP called zero-sum.
Standard DKP
Templates
Our DKP system is based around Templates. You will create a Template for each type of raid (instance) you will go on. The template serves several purposes. First it acts as a set of defaults to hold what values and events happen on that raid which are worth DKP so you do not have to enter them every raid, and second it acts as a filter so you can view DKP, attendance, etc only for that type of raid.
As an example say we make a Molten Core template (World of Warcraft instance dungeon); We set the template to be worth 5 DKP for attending, 0 DKP hourly [hourly DKP is optional], and we set up 3 events in the template ( 1st event: Killing Ragnaros - 10DKP, 2nd event: Showed up on Time: 1DKP, 3rd event: Killing Lucifron - 5DKP).
Now we can create raids off this template and do not always have to add those events or DKP values, any raid created from this template will have these events and values.
Some guilds use seperate DKPs for different dungeons also [meaning you can not spend DKP you earned in Molten Core for Blackwing Lair items]; with templates you can accomplish this also. From the standings page you can filter out data based on the template to see how much DKP they have earned for that dungeon. In addition, you can have multiple templates for the same dungeon [such as a template for a short molten core run vs a full molten core run] and have them count as the same type of dungeon by setting their Raid Name to be the same in the different templates. ie one template has Template Name set to "Molten Core Short Run" and the second template has Template Name set to "Molten Core Full Run", and both have Raid Name set to "Molten Core". Then raids added using either template both count towards "Molten Core".
Note: Your Raid Templates must have at least 1 event if you use the Standard DKP system
Adding Raids
Once you have a template setup you can begin adding Raids. When you add a raid it asks you which template you wish to use, what date the raid occurred on, and what DKP system to use.
After you fill in these values you are taken to the Raid Edit form where you may begin adding characters, items, hourly DKP and adjustments for the raid.
Start off by adding Characters to the Raid Events they participated in. While you add any data to the raid the Raid Summary at the bottom will begin to fill in you can check to ensure everything is totaling properly.
Once you have added Characters to the Raid Events, begin adding items that were purchased on the raid. Items must belong to a Raid Event and a Character.
Next, if you choose to use it add hourly DKP for attendees. You enter the number of hours for each character and it is multiplied by the hourly DKP value you set in the raid template.
Finally, make any additional adjustments. To add position adjustments use a positive number [like 5], to add negative adjustments use a negative number [like -5].
After you have entered all your data check the raid summary at the bottom to ensure it looks correct. Then click the "Back to Raid" link at the top or bottom of the form. This will take you back to a statistics summary of the raid and what dropped.
And you're done!
Zero-sum DKP
Zero-sum DKP is a kind of weighted round robin system, where items have a set value before the raid begins, and when one drops they lose DKP equal to the items cost, and everyone else gains their share of the items cost.
ie 11 members attend a raid where an epic sword drops. Epics were determined to cost 50 DKP before the raid began. Player "Snarf" takes the sword and loses -50DKP; the other 10 players get 50/10 DKP or 5 DKP each. A player cannot bid on an item until they catch up to other players or get to a set DKP value (such as 0).
Zero-sum DKP still relies on Templates as normal DKP does, but uses them much more simply. A Template for Zero-sum has no default values and no events to add; it only has a DKP System [set to zero-sum], a Template Name and a Raid Name [used to filter data for each dungeon, as described above].
Once you've created your templates you can begin adding raids.
Adding data for a zero-sum system is much easier.
Start by adding Items which dropped during the raid along with who bought them and how much they were worth. Once you've added an item you can add who help participate in getting the item. Each participant except the buyer will receive their share of the item's DKP value. This will update in the Raid summary at the bottom to clarify what has been added.
Once you are done adding items and participants you can add any necessary adjustments to the raid. To hand out bonuses use positive numbers [like 5] to hand out penalties use negative numbers [like -5].
After you have entered all your data check the raid summary at the bottom to ensure it looks correct. Then click the "Back to Raid" link at the top or bottom of the form. This will take you back to a statistics summary of the raid and what dropped.
And you're done!
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We are very anxious for feedback on our DKP system so if you use it and can think of any enhancements or suggestions do pass them our way and we will see if they can be added.
While we tried to make entering data into our DKP system very fast and straight-forward, we realize some players like to be able to do it ingame and export the data; we are aiming to start creating Addons for games that support them to work with our DKP system and other parts of the site in Mid-February.
The update is complete now and everything should be in working order =)
Also its pretty hard to transfer from EQDKP to this system =/
Also would it should be possible to add individual or group adjustments without having to add a raid...
Great work so far.. LOVE this place. Recommended it to everyone.